Crucible is an on-rails flyer that pits your reflexes and memory against the flora, fauna and terrain of a dying planet. Face a crumbling canyon, murky subterranean life and and spewing volcano armed only with an unreliable mining ship and sonic charges.

Crucible is my first independent game under my own label, ILL LUSORY Games. I am an aspiring narrative designer and indie game developer.  View the game's development journal at www.StefanMcNinch.com/illlusory or visit my full portfolio of writing and design content at www.StefanMcNinch.com.

Comments

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This game looks awesome! Is it possible to have the plane turn so you can dodge the obstacles better? Because it usually gets its wing caught in a lot of them.

That's a good suggestion. There were a lot of exhaustive 3-d physics involved in programming the yaw, pitch and roll of the plane, but I will tinker with it to see if I can get more roll out of it. Thanks for the feedback.